Five-speed runs
Same distance, increasing speed
0 counts
Run 1 / 5
Hold the button, move the target distance very slowly, release. Then repeat faster each time.
Travel ratio vs speed (dashed line = 1:1)
Record at least three speeds to see the curve.
This mouse acceleration curve test plots counts against speed. Set the distance and your DPI, then do five runs of that distance from very slow to very fast, holding the left button each time. Every run becomes a point; the line between them is your acceleration curve.
Same distance, increasing speed
0 counts
Run 1 / 5
Hold the button, move the target distance very slowly, release. Then repeat faster each time.
Travel ratio vs speed (dashed line = 1:1)
Record at least three speeds to see the curve.
Tape marks 10 cm apart on the pad keep every run honest.
Very slow, slow, medium, fast, very fast. The tool labels each run.
Flat at 1.0 means no acceleration. Rising means the OS or driver is scaling fast movement.
Counts measured divided by counts expected from DPI and distance.
Each run's average speed in cm per second.
Dashed line so deviation is obvious.
The macOS curve is strongly non-linear; this is the clearest way to see it.
No. A constant ratio is just DPI or distance error. Acceleration changes with speed.
Sensor skipping at high speed or hand error on the fastest run.
Screenshot the chart; the run list has the numbers.
Untick Enhance pointer precision.
Disable scaling via Terminal or use a tool such as LinearMouse.
That game has its own acceleration; look for a raw input option.