Two-run comparison
Same distance, different speed
0 counts
Hold the button and move 10 cm slowly (about 3 seconds).
Record a slow run and a fast run for a verdict.
This mouse acceleration test compares a slow and a fast swipe over the same distance. Pick the slow run, hold the left button and move 10 cm across the pad in about three seconds. Then pick the fast run and do the same distance in a flick. Equal counts mean 1:1 tracking.
Same distance, different speed
0 counts
Hold the button and move 10 cm slowly (about 3 seconds).
Record a slow run and a fast run for a verdict.
A ruler or two pieces of tape. Both runs must cover the same physical distance.
Hold the button and glide the mouse across the mark in roughly three seconds, then release.
Same distance in one quick flick. If the fast count is more than 10 percent higher, acceleration is scaling your movement.
Without acceleration, counts depend only on distance. Speed cannot change them.
Some drivers and games apply curves even when the OS slider says off.
A fast count lower than slow means the sensor is skipping.
The test does not care which OS you run; it only compares counts.
Mouse software profiles and some games add their own curves. Check both. On macOS, the system curve stays on unless disabled via Terminal.
No. Hand error accounts for that. Over 10 percent, repeated twice, is real.
No. Both runs use the same DPI, so it cancels out.
Settings → Bluetooth and devices → Mouse → Additional settings → Pointer Options → untick Enhance pointer precision.
Run: defaults write -g com.apple.mouse.scaling -1 in Terminal, then log out and back in.
Enable raw input and set in-game acceleration to zero.